Hints

Use these only after trying the exercises.

MATH-C04-C-001

Add matching coordinates.

MATH-C04-C-002

Compute b - a first. The difference should make a familiar triangle.

MATH-C04-C-003

Multiply matching entries and add. Orthogonal vectors give zero.

MATH-C04-C-004

The vector u = [1, 0] keeps the horizontal component.

MATH-C04-C-005

Compute the dot product first, then add the bias.

MATH-C04-C-006

Check whether [0,0] satisfies the shifted line equation.

MATH-C04-C-007

Both proposed basis vectors point in the same direction.

MATH-C04-C-008

Nearby embeddings can show a relationship under the model's representation, but that does not prove why the model learned that relationship.

MATH-C04-C-009

Use drawings for intuition and computation for the actual high-dimensional space.

MATH-C04-C-010

Ask what the operation is doing to the space.

MATH-C04-C-011

Subtract the projection from the original vector. The residual is what the projection did not keep.

MATH-C04-C-012

The boundary is the set of points with score zero. Multiplying zero by 2 is still zero.

MATH-C04-C-013

The coordinates [2, 3] mean 2b_1 + 3b_2, not automatically [2, 3] in the standard axes.