Hints
Use these only after trying the exercises.
MATH-C04-C-001
Add matching coordinates.
MATH-C04-C-002
Compute b - a first. The difference should make a familiar triangle.
MATH-C04-C-003
Multiply matching entries and add. Orthogonal vectors give zero.
MATH-C04-C-004
The vector u = [1, 0] keeps the horizontal component.
MATH-C04-C-005
Compute the dot product first, then add the bias.
MATH-C04-C-006
Check whether [0,0] satisfies the shifted line equation.
MATH-C04-C-007
Both proposed basis vectors point in the same direction.
MATH-C04-C-008
Nearby embeddings can show a relationship under the model's representation, but that does not prove why the model learned that relationship.
MATH-C04-C-009
Use drawings for intuition and computation for the actual high-dimensional space.
MATH-C04-C-010
Ask what the operation is doing to the space.
MATH-C04-C-011
Subtract the projection from the original vector. The residual is what the projection did not keep.
MATH-C04-C-012
The boundary is the set of points with score zero. Multiplying zero by 2 is
still zero.
MATH-C04-C-013
The coordinates [2, 3] mean 2b_1 + 3b_2, not automatically [2, 3] in the
standard axes.